Don't I know it! And she's been patiently waiting amidst her fellow human shields for 6 months...
Anyhoo, Wayde didn't even get a chance to shoot. Geez, my bad guys suck.
OOC 4
Quote:And boy, are her legs getting tired... :biggrin:Quote: from admiralducksauce on 8:28 am on May 11, 2005
Don't I know it! And she's been patiently waiting amidst her fellow human shields for 6 months...
Quote:I'm guessing that the more-skilled opponents are still in the big room with Gulgo. At the very least, there are a lot more of them.Quote: from admiralducksauce on 8:28 am on May 11, 2005
Anyhoo, Wayde didn't even get a chance to shoot. Geez, my bad guys suck.
Just to clarify, the sounds of people trying NOT to make noise aren't coming from the holding cells? ie Lent's not about to blast some helpless prisoners.
Correct. The cells are empty for real.
how many grenades does Lent have left?
Lent specifically has two left, but Wayde and Arnae both have one as well.
Lent: 4/6 Wounds, 10/16 Shock (some of this was from the earlier fight in the E-Web corridor)
Wayde: 5/6 Wounds, 6/12 Shock
Arnae: 6/6 Wounds, 10/12 Shock
Wayde: 5/6 Wounds, 6/12 Shock
Arnae: 6/6 Wounds, 10/12 Shock
Ouch!
What do you guys think about throwing one of the numerous bodies we have at our disposal through the maze in attempt to take down the hangings which are blocking our view? Or should we just go through the maze and come out shooting? Either way.
I'm all for using the dead bodies as (meta)human shields.
So you've got at least three known targets - one around the doorway to your right and two more in the open in the middle of the room. You guys have the initiative.
I suggest that Wayde and Arnae shoot at the guys in the open while Lent provides suppressive fire with his Repeater.
Are the guards around the women becoming at all distracted at this point?
I'd say everyone's distracted. There are blaster bolts flying everywhere, and it's only because the rolling was SO bad that nobody got hit by accident. Remember that Lent's hefting a repeating blaster. Then again, he normally doesn't miss.
Let's keep up the fire for at least another round.
Okay, as I recall, there are two droids, two Gamorreans and two Weequay's guarding Gulgo and the ladies. Is that correct? Which guards are closest to Jileeza?
Also, what weapon(s) did she manage to end up with?
Also, what weapon(s) did she manage to end up with?
Supressing you say?
You're correct; two droids, two piggies, two weequays. Currently (rolls) a droid and a Gamorrean are within close proximity. You are on the inner edge of the hostage ring, close to Gulgo.
I believe 'Za has a hold-out blaster and a vibroknife. The Gamorreans are armed with large axes and the Weequays have standard blasters. The droids are not visibly armed.
I believe 'Za has a hold-out blaster and a vibroknife. The Gamorreans are armed with large axes and the Weequays have standard blasters. The droids are not visibly armed.
Okay, next combat round, Jileeza pulls out her weapons and goes to work. Since she's near Gulgo's head and has her back to the wall, she'll blasst the nearest guard (if a toss-up, the droid gets it first) and plunge the vibroknife into Gulgo's head. After that, shoot the next guard and keep carving with the other hand until she's sure Gulgo's dead-and-gone.
And it's about the right time to do it, too, because the incompetence last round just flipflopped:
Lent: 4/6 Wounds, 10/16 Shock (you were a lucky SOB this round)
Wayde: 4/6 Wounds, 3/12 Shock (initiative penalty next round, which will even out to normal with your Lightning Reflexes)
Arnae: 4/6 Wounds, 4/12 Shock (drops prone, initiative penalty next round)
The good news is that the concealment bonuses the goons had been giving are all but gone now due to the flaming tapestries providing more than enough light.
Next round:
Jileeza
Wayde
Droid(s)
Lent
Arnae
Goons
Gulgo
I think the order doesn't preclude your posted actions, Gordon. Those Assassin, Spy, and Unrepentant Bitch aspects are all coming into play this round.
Lent: 4/6 Wounds, 10/16 Shock (you were a lucky SOB this round)
Wayde: 4/6 Wounds, 3/12 Shock (initiative penalty next round, which will even out to normal with your Lightning Reflexes)
Arnae: 4/6 Wounds, 4/12 Shock (drops prone, initiative penalty next round)
The good news is that the concealment bonuses the goons had been giving are all but gone now due to the flaming tapestries providing more than enough light.
Next round:
Jileeza
Wayde
Droid(s)
Lent
Arnae
Goons
Gulgo
I think the order doesn't preclude your posted actions, Gordon. Those Assassin, Spy, and Unrepentant Bitch aspects are all coming into play this round.