You have two charges that can blow through a sealed door, a few cutting tools, and blasters. If the stormtroopers coming through the blockade runner in Star Wars didn't have them, why would some rag-tag rebels have space flashbangs?
Quote: from admiralducksauce on 12:24 pm on Nov. 30, 2005
You have two charges that can blow through a sealed door, a few cutting tools, and blasters. If the stormtroopers coming through the blockade runner in Star Wars didn't have them, why would some rag-tag rebels have space flashbangs?
Curse George Lucas and his lack of SWAT tactics! Trouble is, we don't have that front rank of Stormtroopers to take on the initial defensive.
There wasn't a boarding action. The Imps might live if they give up. If they fight, they either get killed in the boarding action or they kill a handful of you and then get wasted by the B-wing.
I wanted to stun them to expedite the process and not have any sort of resistance during the transfer. Who knew the stupid Imperials had any fight left in them.
Part of it was some shitty rolling (ironically, my game turned into a cripple fight simultaneously with Dieter's) - you all had the first attacks, the stun damage (which isn't any LESS than normal, it just doesn't kill them) just wasn't up to snuff. Typically, Dutch's guy should've ended up floored or unconscious, but then you get the odd configuration of chance that ends up in a boarding action AFTER a surrender.
EDIT: Also, Jorm still has no signals on his scopes, Imperial or otherwise.
Dutch is at 5/8 Wounds, 8/16 Shock. He isn't going to die but is going to have a penalty to further actions until bacta'd up.
You have 3 stunned Imps and one with a charred matchstick where his head used to be. Dutch is bleeding all over the floor and there's carbon scoring and wrecked electronics everywhere you look.
Quote: from admiralducksauce on 12:24 pm on Nov. 30, 2005
You have two charges that can blow through a sealed door, a few cutting tools, and blasters. If the stormtroopers coming through the blockade runner in Star Wars didn't have them, why would some rag-tag rebels have space flashbangs?
Do either Jorm or Aurelia have any type of portable computer rig that might be used to bypass a console that was destroyed in...oh...i don't know... let's say a firefight inside a confined area?