We should have the faster ships up front for a potential intercept if the Imperials decide to bug out.
OOC 2: Vandal Squadron - same as the first
Quote:Quote: from Dieter on 1:31 pm on Nov. 14, 2005
We should have the faster ships up front for a potential intercept if the Imperials decide to bug out.
Agreed. Better a damaged but repairable shuttle in our landing bays than a perfectly undamaged one actually completing its mission.
The asteroid tractor sounds like a good idea.
I'm not sure if I already asked or if I was just planning to, so here goes: Are we using WW2 dogfighting physics or can we do Babylon 5 Starfury stunts?
Gatac
Gatac
It's WW2 style. Actually acknowledging physics would stop it from being Star Wars.

ADS, Are there two escorts or three? The post says two, then describes positioning for three ("in front of the Lambda and to either side"). Or are we talking sort of a V formation with the top of the V leading?
Do the Escort Shuttles have rear-firing guns [generally and specifically in this case if we know]?
What do you think:
Let them pass by, hope we go undetected and nail them from behind?
Jump out now and act as a decoy?
Jump out at the last minute and take them head on [duh!]?
Let them pass by, hope we go undetected and nail them from behind?
Jump out now and act as a decoy?
Jump out at the last minute and take them head on [duh!]?
Sorry, I meant for the formation to be a V, with the Lambda acting as the center point and the TWO escorts as the upper points.
esc esc
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lambda
Go ASCII art!
Assault shuttles have forward-firing laser cannon on each wingtip, a small nose launcher (front fire arc), and a rear-firing ball turret (like a B-52). They are bigger (but slower) than a B-Wing; less firepower than a Skipray blastboat but cheaper.
esc esc
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lambda
Go ASCII art!

Assault shuttles have forward-firing laser cannon on each wingtip, a small nose launcher (front fire arc), and a rear-firing ball turret (like a B-52). They are bigger (but slower) than a B-Wing; less firepower than a Skipray blastboat but cheaper.
With awareness of the firing angles involved, I vote we dive in from above and slightly to the front of the escorts. Blitz them before they know what's coming.
Gatac
Gatac
Quote:I'm with Gatty on the tactics.Quote: from Gatac on 11:41 am on Nov. 16, 2005
With awareness of the firing angles involved, I vote we dive in from above and slightly to the front of the escorts. Blitz them before they know what's coming.
Gatac
Curse you three dimensions....*shakes fist at sky*
Death from above!
Death from above!
Indeed I vote aye.
Daton
Daton
I agree with one exception: The B-wing should ignore the escorts and go straight for the Lambda. We want to disable it before it can skidaddle outta here.
I agree with you disagreeing with the original agreement.
Gatac
(Edited by Gatac at 6:36 pm on Nov. 16, 2005)
Gatac
(Edited by Gatac at 6:36 pm on Nov. 16, 2005)
Since Jorm and Ganet's Y-wing has the best chance of striking first, we can go for the primary objective. And have the other fighters follow us.
BTW, what was the final ship breakdown for our group?
BTW, what was the final ship breakdown for our group?
Jorm/Ganet: Y-Wing
Cal/Eritram: B-Wing
Mandall: X-Wing
Aurelia: Dagger
I haven't heard from IP in a loong time, and Dieter never decided where Dutch was riding, so assume they're in the Dagger as well.
Cal/Eritram: B-Wing
Mandall: X-Wing
Aurelia: Dagger
I haven't heard from IP in a loong time, and Dieter never decided where Dutch was riding, so assume they're in the Dagger as well.
Dagger is fine with me.
Initiative and dogfighting order are as follows:
Both Tau 2 and Tau 3 are lined up on Ganet and Jorm, although Tau 2 used their turn and missed.
Ganet may engage either escort at a penalty or engage the Lambda as normal. Jorm, as turret gunner you may engage either escort normally, but may only fire upon the Lambda if Ganet wants to engage it.
Mandall, you're a crazy pilot with the fastest ship. You may act at the end of the turn and may engage whoever you like at a penalty. The Dagger and B-Wing will act last next round and may roll initiative the following round.
The Lambda is attempting to bug out. If they roll well, it could be in the clear in 3-4 rounds. If they roll badly, well... you might not even have a shuttle left. Keep in mind that a disabled shuttle in an asteroid field might not last long.
Both Tau 2 and Tau 3 are lined up on Ganet and Jorm, although Tau 2 used their turn and missed.
Ganet may engage either escort at a penalty or engage the Lambda as normal. Jorm, as turret gunner you may engage either escort normally, but may only fire upon the Lambda if Ganet wants to engage it.
Mandall, you're a crazy pilot with the fastest ship. You may act at the end of the turn and may engage whoever you like at a penalty. The Dagger and B-Wing will act last next round and may roll initiative the following round.
The Lambda is attempting to bug out. If they roll well, it could be in the clear in 3-4 rounds. If they roll badly, well... you might not even have a shuttle left. Keep in mind that a disabled shuttle in an asteroid field might not last long.
I'll target Tau 2 and stick with my high-speed attack, maximum time to pepper them with turbolasers before pulling out to avoid a collision.
Deploy Stuka sound effects!
Gatac
Deploy Stuka sound effects!
Gatac
What guns does Jorm have access to as the Turret Gunner? I take it he can also act as an operations officer.
Waiting for Ganet.
Waiting for Ganet.