OOC 2: Vandal Squadron - same as the first

Dieter 2005-10-28 22:51:56
I guess we'll need some EVA suits since I don't recall us have an umbillacal mechanism for boarding manuevers.
fanchergw 2005-10-28 23:40:26
Quote:

Quote: from admiralducksauce on 1:34 pm on Oct. 28, 2005
Oh, and as for repairing ion damage, that's why you have Aurelia. :)

So I guess it depends on how good a mechanic they have as to whether the victims in the Lambda can fix the damage before we tow them all the way back to base?
Admiral Duck Sauce 2005-10-29 15:06:04
Quote:

So I guess it depends on how good a mechanic they have as to whether the victims in the Lambda can fix the damage before we tow them all the way back to base?


Yup!
threadbare 2005-10-29 23:23:32
While Ganet is good with boarding actions, I think we should tow if possible.
CrazyIvan 2005-10-31 02:01:17
Quote:

Quote: from fanchergw on 4:40 pm on Oct. 28, 2005

Quote:

Quote: from admiralducksauce on 1:34 pm on Oct. 28, 2005
Oh, and as for repairing ion damage, that's why you have Aurelia. :)

So I guess it depends on how good a mechanic they have as to whether the victims in the Lambda can fix the damage before we tow them all the way back to base?


That and the "You so much as move a muscle on your crippled ship, I swear by my pretty floral bonnet I will end you..."

The threat of sudden and violent death is always persuasive.
Aihal the Silent 2005-10-31 21:12:06
So what the heck is everyone flying? So far the only solid answers I have the following:

Mandall - X-Wing
Calsera - Y-Wing or B-Wing

If there is a two person craft that needs a second, Jorm will take that, otherwise a Y-Wing or B-Wing.
DatonKallandor 2005-11-01 00:09:28
Eritram would be most fitting as gunner in the B-Wing. If he doesnt get a co-pilot position, he'll fly an X.


Daton
threadbare 2005-11-01 16:38:19
If I'm not leading a boarding party, I'll take a Y-wing. A good sturdy traditional craft.
fanchergw 2005-11-01 18:14:19
If we need a second X-wing, Calsera can take that, otherwise, the Y-wing.
Aihal the Silent 2005-11-06 00:32:21
Jorm if off to Bermuda for the week. See you guys late on Friday. The Admiral can handle Jorm's tasks. Take care and happy flying.
Admiral Duck Sauce 2005-11-10 02:26:53
"When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, looks you crooked in the eye and asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Mandall Daygon always says at a time like that: "Have ya paid your dues, Mandall?" "Yessir, the check is in the mail."

:)
Dieter 2005-11-10 14:46:46
Um...I know I haven't been chatty, but where's Dutch in all the excitement?
Admiral Duck Sauce 2005-11-14 18:52:52
Choice time! :)

The flightplan gives you a good idea of where to lie in ambush, but there are a lot of variables with this plan.

1. Sensors and discrete jamming will need to be paramount. You need to make sure you aren't detected until the shuttle is far enough into the field that it can't simply pull a "Scum and Villainy" and jump out. That goes for you, too - you won't have the luxury of quick escape either.
2. The shuttle and possible escort will be traveling cautiously, if they are following Imperial protocols. Blasting the rocks that they can, and planning trajectories as they go.
3. It's not like they're coming through a particular alley. To ensure that you can engage your target, you'll need to spread out some (to the tune that for the first round or two only one person might be engaging the target(s)). Cluster together, and it's easier to spot you on sensors. Spread too thin, and help will take longer to arrive as they have to navigate through the asteroids.
4. I figure a good way to hide would be to tractor yourself onto an asteroid, Obi-Wan style, and shut down.