Quote: from Infested Paladin on 1:45 am on Sep. 12, 2003
Ivan: "If lost or destroyed, gear requisitioned with your personal budget is replaced at the start of every mission." (Spycraft p. 104) It also says that you're only supposed to reorganize your personal budget items at level gains, but I bet Dieter doesn't care.
Originally known as the PDW (Personal Defense Weapon), H&K’s MP7 is a direct answer to the FN P90. The MP7 makes extensive use of polymers in its construction, reducing its weight to just a few ounces more than that of some service pistols. It is built in a machine pistol configuration, with the magazine well located in the pistol grip. The weapon’s standard features include a fold-down foregrip and collapsible stock, and several of its internal features benefit from lessons learned during H&K’s G36 project. The 4.6x30mm round is copper-jacketed steel, making it less likely to deform than a conventional copper-jacketed lead (FMJ) bullet and providing the same superior armor-penetrating capability found in the competing 5.7x28mm round.
Budget Points: 18
Damage: 2d4+1
Error: 1-2
Threat: 20
Range Increment: 30 feet
Qualities and Mods: AP, CP, CS, DT, SS; no burst
Actual Cost: Restricted
Design Notes: The 4.6x30mm round’s muzzle energy is 418 Joules (weight of 24.7 grains and muzzle velocity of 2,378 fps). By comparison, The 5.7x28mm round’s muzzle energy is 510 Joules (weight of 31 grains and muzzle velocity of 2,346 fps).
Now that the game is in full swing, I gotta check the Alderac sight more often.
Lets the weapon hug your body, making it harder to detect when you're frisked ?
I think I'll buy the bugs this time. Make a list.
Dieter, does Jess still have the MP3 player from the Asia mission ? If not, I'm requesting an Agency-fied version - gimmick still to be decided, but probably a hidden weapon, like the handy taser from Tomorrow Never Dies.
How difficult is it to program that artificial voicebox of mine, anyway ? It would be useful if - in conjunction with the specially prepared player (lacking the taser then, of course) - Jess could assume the voice of anyone she recorded a reasonable amount of speech of.
y'know what? I'm gonna get that lil' gun on the page dieter posted, the pocket .45. That, 20 rounds of teflon-tipped ammo, and a discreet holster. This is going to be a gun that gets another gun. (22 BP)
Next, as I'm going to have nerve toxins on my gadget watch, I want an antidote shot (3 BP).
Finally, to contribute to the team's surveillence effort, I'll get a parabolic microphone. I'm sure brian or whoever could use it.
Hm, I recall the Manual saying ten voices in total - was that errated ? Ah, hell, I only need Sam's voice anyway.
Damn, that M4 SOPMOD is tempting. I mean, like, really tempting. But not the right gun for this little expedition, considering Jess has her MP7.
Alright, Mission Gear:
MP3 taser, 7 BPs
Wax Bullets, 50, for the MP7, 1 BP
Designer Clothing 10 BPs
Video Bug + Digital Memory 6 BPs
Survival Knife 4 BPs
23 left
Gadgets:
Agency Case with portable computer, 2 GPs
How much BPs would an Information Database (with fake, but plausible infos detailing Sam's little gang) Software cost ? I thought I'd seen that somewhere, but can't find it now.
Well, I thought I'd pay since I'm going for a "one of a kind" outfit. Sorta Versace's vision of BDUs, with a heavy coat on top. Survival knife included for the same reason.
After all, Samantha can afford to be flashy. And all good villains do it.
lol...I really wish I had requisitioned one of those german G3 combo rifles...or at least I think that's what they are. Match graded assualt rifle with built in bipod and scope...that's what I want next mission.