So Hammer should refuse to help, gain two of your dice, and try CON himself, yeah?
OOC
Yes, and yes, but I think you should go with what you know best re: skill choices. 2 bonus dice would only turn your CON from 1 to 3 dice, but you'd be rocking TERROR at 7, or even KILL at 5 dice. With traits, you could maybe make a good showing with COOL (or even CON, but it doesn't seem like it'd be an efficient use of resources).
I'm going to take 5 Teamwork dice and hope it doesn't backfire. That'll leave my CON at 10d6.
I'm going to take 5 Teamwork dice and hope it doesn't backfire. That'll leave my CON at 10d6.
So, is Hammer going with CON , TERROR, or KILL?
Odd Job/Reiko go with KILL 6d6: Roll 1: 6d6: 6d6(3,6,6,4,4,2) = 25
2x6 and 2x4
Old Man goes with COOL 6d6: Roll 1: 6d6: 6d6(4,2,5,5,2,2) = 20
3x2 and 2x5
Trojan goes with CON 10d6: Roll 1: 10d6: 10d6(1,3,3,5,4,5,1,2,2,4) = 30
2x1, 2x2, 2x3, 2x4, 2x5
Hammer goes with KILL 5d6: Roll 1: 5d6: 5d6(1,2,5,4,4) = 16
2x4
2x6 and 2x4
Old Man goes with COOL 6d6: Roll 1: 6d6: 6d6(4,2,5,5,2,2) = 20
3x2 and 2x5
Trojan goes with CON 10d6: Roll 1: 10d6: 10d6(1,3,3,5,4,5,1,2,2,4) = 30
2x1, 2x2, 2x3, 2x4, 2x5
Hammer goes with KILL 5d6: Roll 1: 5d6: 5d6(1,2,5,4,4) = 16
2x4
Man, I could not have hoped for better rolls. Whew.
Old Man's 3x2 goes first. It wipes out my 2x5.
Reiko's 2x6 kills my 2x4.
Her dad's 2x5 can kill Hammer's 2x4, but I'll use my ability to Take One For the Team (any Agent-level character may choose this once per exchange), and shift that onto my 2x3.
Reiko's 2x4 kills my 2x2.
That leaves me with a 2x1 and Hammer with a 2x4.
Old Man Takematsu is SUCKERED and out of the conflict, while Reiko and Oddjob are SHOT by Hammer (but aren't Bleeding Out yet).
Old Man's 3x2 goes first. It wipes out my 2x5.
Reiko's 2x6 kills my 2x4.
Her dad's 2x5 can kill Hammer's 2x4, but I'll use my ability to Take One For the Team (any Agent-level character may choose this once per exchange), and shift that onto my 2x3.
Reiko's 2x4 kills my 2x2.
That leaves me with a 2x1 and Hammer with a 2x4.
Old Man Takematsu is SUCKERED and out of the conflict, while Reiko and Oddjob are SHOT by Hammer (but aren't Bleeding Out yet).
I'm in the process of doing the narrative. Hopefully it will take less than a fortnight to complete.
It took you exactly a fortnight!
For the next round, I'm gonna go with my KILL 4d.
If shit's hit the fan, its Terror to blow the whole thing up for Hammer.
Things have pretty much gone tits-up.
Reiko is definitely going to try and KILL Trojan for 6d.
Reiko is definitely going to try and KILL Trojan for 6d.
Badguys try to KILL everyone with 6d
Roll 1: 6d6: 6d6(3,5,4,4,5,2) = 23
2x5 and 2x4
Trojan also tries to KILL everyone back for 4d
Roll 1: 4d6: 4d6(6,1,1,3) = 11
2x1
Hammer puts the T in TERROR for 5d
Roll 1: 5d6: 5d6(4,4,6,1,2) = 17
2x4
Roll 1: 6d6: 6d6(3,5,4,4,5,2) = 23
2x5 and 2x4
Trojan also tries to KILL everyone back for 4d
Roll 1: 4d6: 4d6(6,1,1,3) = 11
2x1
Hammer puts the T in TERROR for 5d
Roll 1: 5d6: 5d6(4,4,6,1,2) = 17
2x4
That's a wash! I'm out of Traits, and we didn't set up helping dice, so unless Hammer breaks out his baseball bat trait and scores another match, we'll all take an effect from the skills we chose. Hammer will be Hesitant, I'll be Shot, and the opposition will upgrade from Shot to Bleeding Out.
And that's the game, folks. I hope everyone had a good time. For next game, I was considering a 1930's pulp game.
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