We may just finish up this adventure today...yeah right.
OOC: Shaken, Not Stirred IV - Yet another original title.
Good news:
Due to the light, all visability penalties are now gone.
Bad news:
Due to the light, nightvision apparati are nullified.
Due to the light, all visability penalties are now gone.
Bad news:
Due to the light, nightvision apparati are nullified.
I'm using an action die to up my attack roll.
Gatac
Gatac
Sorry Gatty, but you critically fumbled. But since you used an AD, no harm no foul.
The good news is that the lack of any obvious aggression on Jess' part will not provoke an immediate response from the MiBs next round.
The good news is that the lack of any obvious aggression on Jess' part will not provoke an immediate response from the MiBs next round.
Well, duh ! Someone buy the lady a double-action !
I'm getting behind cover ASAP. I figure that as soon as they notice me, I'll be shredded to pieces.
Gatac
I'm getting behind cover ASAP. I figure that as soon as they notice me, I'll be shredded to pieces.
Gatac
Good call...on both counts.
I steal a glance over at the General's chopper, thinking about the prospects of a mid-air chase, then decide to brace/aim and then fire a wide burst (to help offset the suppressive fire) at MiB1.
Whether it was the shock of the exploding MiB, the cascading stream of HMG bullets, or maybe just the glare of the searchlight overhead...Artis' shots go wide of their mark.
Ditto ADS' proposal. Action die on the attack role.
Just a situation report.
It appears that the strike team got what they were looking for and are attempting to leave the scene. Out of the 6 MiBs that started out, only 2 are still alive and kicking.
You're pretty sure Koskov has his guy (MiB3) under control, which leaves MiB1 who will be up on the flight deck on the gunship at the end of his next turn. The side gunners are laying down some heavy suppressive fire.
Koskov's chopper, minus a few bullet holes, seems to still be in one piece...if you were inclined to go that route. There is enough room to take off, but it will probably take at least a few preparatory rounds to get off the ground.
It appears that the strike team got what they were looking for and are attempting to leave the scene. Out of the 6 MiBs that started out, only 2 are still alive and kicking.
You're pretty sure Koskov has his guy (MiB3) under control, which leaves MiB1 who will be up on the flight deck on the gunship at the end of his next turn. The side gunners are laying down some heavy suppressive fire.
Koskov's chopper, minus a few bullet holes, seems to still be in one piece...if you were inclined to go that route. There is enough room to take off, but it will probably take at least a few preparatory rounds to get off the ground.
Next shot, next action die...seeing that a .45 will likely do shit to a Blackhawk, I'll try and give the last MiB a little souvenir - from Kasachstan with love, or something.
Gatac
Gatac
Quote:Quote: from Gatac on 11:10 am on Oct. 30, 2002
Next shot, next action die...seeing that a .45 will likely do shit to a Blackhawk, I'll try and give the last MiB a little souvenir - from Kasachstan with love, or something.
Gatac
More like this....
Jack Wade: His name's Zukovsky. Tough mother. Big guy with a limp.
James Bond: Valentin Dmitrovitch Zukovsky?
Jack Wade: Yeah, you know him?
James Bond: I gave him the limp.
Well, shit. I'm going to shoot at MiB 1 with autofire (3 3-shot volleys), adding an action die to my roll (that leaves me how many?). Unless I'm under such heavy suppressive fire as would render my autofire attempt no chance in hell of working, in which case I'll go for aim, narrow burst (with an action die added).
Hey, will you tell us if we roll a threat, so we have the option of going critical?
(Edited by Threadbare at 9:13 pm on Oct. 30, 2002)
Hey, will you tell us if we roll a threat, so we have the option of going critical?
(Edited by Threadbare at 9:13 pm on Oct. 30, 2002)
MiB 1. Narrow burst. Action die.
Drop the cylinder, muddafucka.
Drop the cylinder, muddafucka.
I certainly *do* believe I'll need to multiclass into Soldier on next opportunity. Two action dies burned for nothing. Grr...
Or maybe I just shouldn't have joined the fight at all, as the original plan was...
Gatac
Or maybe I just shouldn't have joined the fight at all, as the original plan was...
Gatac
Actually, it's a combination of a low DEX and base attack bonuses. The latter could certainly be effected by taking a level of soldier. Wheelman is also a good choice too. You get the nifty skill of evasion at higher levels.
where's the charge dropping in relation to the Kamov chopper?
It'll probably land about 10 feet away from Koskov's chopper...that's roughly about 50 feet away from all of you.
Right. I'm not going to run for the chopper in that case.
Might as well shoot a wide burst at MiB 1 while moving the hell away from the bomb then...
Might as well shoot a wide burst at MiB 1 while moving the hell away from the bomb then...
Seeing that I'll have a long night levelling often enough to seriously raise Dex, I think Soldier or Wheelman would be a good choice. Probably Wheelman though, since sometimes you just need a backup driver.
Gatac
Gatac