I'm in, you never know when you need an escort / escape pilot.
Gatac
OOC: Junkyard Wars
Calsera will go along to try to keep her friends out of trouble.
fanchergw wrote:Calsera will go along to try to keep her friends out of trouble.
What possible trouble could we get in with Wayde Stryker and Jileeza?
Well, Daton's said Eritram's talents are available, and Dieter told me in chat that Dutch'll tag along. Except for Ganet, that's actually everyone. We'll continue, and Ganet can show up if he so chooses to participate in any dealings.

Ertiram is indeed availible. And frankly I think a bit of sniper support never hurt anyone (the ones WITH the support that is).
Daton
Daton
Just to be on the safe side, we should all probably strap thermal detonators to ourselves.

I think Calsera will forgo the opportunity to turn herself into a living bomb. Thanks anyway... :wink:
I'll be in, but low-profile. As in, planetside, but not going to the meet. He doesn't really fit in too well with scum and villany, except perhaps as a superioristic spice lord or somesuch.
Of Calsera, Dutch, Jorm, Mandall, and Aurelia, is anyone NOT handing over your weapons?
Nah, I'm good. Mandall won't like being without his blaster, though.
Gatac
Gatac
Dutch?
Also, is Ivan about?
Also, is Ivan about?
*pokes game*
The last IC post was supposed to be a cue for Jorm or Aurelia...
The last IC post was supposed to be a cue for Jorm or Aurelia...
sorry, distracted by real life.
As Dieter's post gives away, he had expressed a while ago how he wanted to play a more... interesting character. 'Twas kind of hard to finagle a droid in there, but let's just use player metagame knowledge and avoid popping the droid in the face.

admiralducksauce wrote:Dudes...I'm on your side. Although given my past with inserting double-agents into the fray, I wouldn't have expected anything less than a vulgar display of firepower.As Dieter's post gives away, he had expressed a while ago how he wanted to play a more... interesting character. 'Twas kind of hard to finagle a droid in there, but let's just use player metagame knowledge and avoid popping the droid in the face.

Dieter wrote:
admiralducksauce wrote:Dudes...I'm on your side. Although given my past with inserting double-agents into the fray, I wouldn't have expected anything less than a vulgar display of firepower.As Dieter's post gives away, he had expressed a while ago how he wanted to play a more... interesting character. 'Twas kind of hard to finagle a droid in there, but let's just use player metagame knowledge and avoid popping the droid in the face.
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I love the droid. Espcieally the name. MDK-911 -- I'm assuming Murder Death Kill?
Danger! Danger! 
All right, villainous soliloquies aside, you all are arranged in various states of disarray around the overturned skiff. Calsera and Mandall have cover, as they were lucky enough to beat the baddies' sneaking. Everyone else is out of cover, but the crates of parts are sturdy and it's a short roll, dodge, or dive to them. There are 3 thugs in the tunnel from the direction you came, and 3 more behind the cart in front of the skiff. 'Za and her henchtwi'lek (it's always the Twi'leks, isn't it?) are out in front, maybe 10 feet from the nearest of you (a random roll turns out to be Jorm and Dutch).
Cat and Mandall have weapons out now. MDK-911 is always armed. It's somewhat of a Huttese standoff currently.
Eritram will be in position to see inside the tunnel in 3 rounds (or a barrage of snappy dialogue, whichever ya'll decide to do).

All right, villainous soliloquies aside, you all are arranged in various states of disarray around the overturned skiff. Calsera and Mandall have cover, as they were lucky enough to beat the baddies' sneaking. Everyone else is out of cover, but the crates of parts are sturdy and it's a short roll, dodge, or dive to them. There are 3 thugs in the tunnel from the direction you came, and 3 more behind the cart in front of the skiff. 'Za and her henchtwi'lek (it's always the Twi'leks, isn't it?) are out in front, maybe 10 feet from the nearest of you (a random roll turns out to be Jorm and Dutch).
Cat and Mandall have weapons out now. MDK-911 is always armed. It's somewhat of a Huttese standoff currently.
Eritram will be in position to see inside the tunnel in 3 rounds (or a barrage of snappy dialogue, whichever ya'll decide to do).
Do we have any explosives with us?
How extensive is the damage to the skiff?
Does the skiff have lights on it...ie..highbeams?
How extensive is the damage to the skiff?
Does the skiff have lights on it...ie..highbeams?
If you wanted to have explosives with you, then that's fine - you turned them over with your weapons when you in Stryker's base, but you got them back along with your weapons when you left. God knows you had enough grenades, detonators, and the like.
The skiff is screwed. It got hit by an ion bazooka, basically. It's intact but completely inoperative.
The skiff is screwed. It got hit by an ion bazooka, basically. It's intact but completely inoperative.
Um, where would MDK's loyalties be at this point? I'm inclined to think that since he was under direct orders of Wayde and not Jileeza, he'd be duty bound to defend the PCs.
If that's the case, the droid will be targeting the guy with the ion gun.
If that's the case, the droid will be targeting the guy with the ion gun.