Poodoo!
Murdock will be using his Tactics Aspect to figure out the best way out this. Although I guess the real question is whether or not we could just leave before the ground forces reach us. With our air cover, I'm not too worried about those TIEs.
OOC: Something Completely Different/Red Dawn
Bail if at all possible. Leave the ground fighting to the locals. As long as we can keep the TIEs from holing our transport, it's not our fight.
We have our bomber with us right? If so, engage the ground targets with it - that should keep the locals on our side.
Daton
Daton
Let's keep it big-picture. What's the approach that'll get us in with the Hutt?
Launch the bomber to attack the AT-AT, use the other ships to attack the TIEs and then the ground troops. Remember to target the necks of the AT-ATs, that's one of the weakest spots in their armor, that and the underside of the main body. Are our weapons more power full than a snowspeeder's?
e of pi wrote:AT-STs, not AT-ATs!Launch the bomber to attack the AT-AT, use the other ships to attack the TIEs and then the ground troops. Remember to target the necks of the AT-ATs, that's one of the weakest spots in their armor, that and the underside of the main body. Are our weapons more power full than a snowspeeder's?
AT-STs? Dang, just when I forget to take my tree logs with me.
Gatac
Gatac
Gatac wrote:Who brought our Ewok commandos?AT-STs? Dang, just when I forget to take my tree logs with me.
Gatac
Ah. That makes this much easier, then. Bomber handles the AT-STs, fighters get the TIEs, use the ships guns to kill as many troops as we can. Once the fighters finish up, kill the ground troops.
Mandall's switching to rodeo clown mode again. Gotta keep those TIEs busy...
Gatac
Gatac
Gatac wrote:Suppressive fire until we can get the boat off the ground.Mandall's switching to rodeo clown mode again. Gotta keep those TIEs busy...
Gatac
getting in the boat...
Who's flying this bastard? I'll take over if no one else is. Don't we need to get in the air?
Yes, flying is advisable. Ganet's got the helm, then.
I think we have a problem - do Mandall's and Calsera's fighters have jumpdrives? If not, we'd have to board the Dragon before she jumps, which means she won't have fighter cover for a bit. Obviously, that's not good when there's a bunch of TIEs around and a SD with plenty more where they came from.
The way I see it, that either means we have to drive of the SD and the TIEs (however likely that is), get some serious fire support or leave someone behind to hold them off.
Gatac
The way I see it, that either means we have to drive of the SD and the TIEs (however likely that is), get some serious fire support or leave someone behind to hold them off.
Gatac
It was confirmed earlier that Cat's V-wing has a jumpdrive. I suspect that Mandall's Headhunter does as well, as that was part of the criteria for our choices. Don't know about the bomber Eritram's currently flying.
Yes, everyone's jump-capable. Carry on.
Okay, in that case (*phew*), I vote Calsera and Mandall do their best to hold off the TIEs, Eritram gets the bomber back into the Dragon, the freighter jumps out, then we do our own jumps to random locations and meet up later.
Gatac
Gatac
Sounds reasonable. I recommend the salvage yard where we recently got the shell for the hi-tech ECM ship as a meet-up spot.
Am I the only person to remember that we still have Stumpy the Rodian onboard? I agree that random jumps are good followed by a meeting later, but let's choose someplace unconnected to our earlier actions. Someplace a Hapian might consider a safe harbor.