He should, though. Max is an Action Scientist, Hugh is a Pulp Hero. They're bound to butt heads. Besides, it's a staple of the genre. Evy and Rick O'Connell don't get along in the Mummy. Daniel Jackson & O'Neill in Stargate. Gorman & Ripley, to take from another genre I'm severely ripping off.
That's not a bad thought, assuming you meant MN's grid, not the Gate's. Can we do it in a way that'll give us an advantage? Do their helmets have night vision or something like it, or are we currently all on even terrain? If it's dark for both of us, our familiarity with the place gives us a slight advantage.
The Turai helmets see perfectly through darkness, flashbangs, and smoke, although I realize I haven't been writing it quite like that. Anyhoo, you have nightvision, so you're all on an even footing in the dark or otherwise.
So, out of curiosity, where were the aliens, generally, before they blanked their beacons? The same level as us? Nearby? I'm guessing there's some in the experimental room, but where else?
They were mostly scattered in pairs in the upper levels, although Max couldn't really tell more than "above us" and "eight of them" before they cottoned to his trickery and removed him from the IFF system.
On a different topic, were you going to let the tall robed guy bleed to death, because that's where he's going.
Is the general intent for the Terrible Trio to head to sublevel 5 and see if you can't whack anyone still hanging around? I assumed you'd use stairs rather than the elevators.
Are there any of the mentioned ducts into the Pit? Can we block them, if there are? Also, could Max or somebody help me figure out why Gold Dude doesn't want to be treated or whatever?
The level 5 door does have a double-thick lexan porthole, so it's possible this guy's partner will see you open up. However, with Hugh helping with Tactics, Angel's got an immense initiative bonus and has rolled well with Stealth. You could go for the knife/sword kill if you wanted to, or drag him down and kick him a bunch of times, or throw him over the railing, or what have you. Knock yourself out.