That's why we take reinforced tires, kiddies. I say let's give my meager Wheelman skillz a test drive... Let's get Harry his SMG and get after 'em. I'll keep Interpol and whoever updated (speaking is a free action, right?), you guys blast away.
Dammit, why do I always get either really good or really bad initiative. Well, I guess we'll pile into the car as follows: Gavin has shotgun, artis is driving, Jessica's on the line with interpol in the seat behind Gavin, and Harry's in the seat behind artis rooting around for his SMG. Izzat right, or does anyone have a better idea?
I need to look at that then, because I thought that the prerequesites were Daredevil or Speed Demon or possibly both, meaning that basically Wheelmen don't suffer penalties for maneuvers but other classes do.
Well, I see where I was mistaken, if I am indeed mistaken. It's not so much exactly what the book says but rather the fact that since there's other stunts that also require Daredevil, and That's Impossible allows you to use ANY manuever at no modifier, I guess it stands to reason that That's Impossible the chase stunt refers to the Wheelman 14th level ability.
I'm takin' a Shortcut then. Remember to apply modifiers based on our respective maneuvers. If I beat them, reduce chase speed by 15mph and lead by twice the difference between maneuver checks... PLUS I have to make a crash check (driving maniacally through an unknown city - dc 18 from your previous post), which I will spend action dice on if I screw up. I have Driver +10 and Daredevil.