Jade Imperium - OOC 8
1. Deal with the [color=red:72ae6f671e]technicians[/color] in the Gate control room (where you are now), plus the (at least) two Turai standing guard outside if need be.
My plan is to stay as long as I can in the Gate control room formulating a way to remotely activate the controls. When the jig is up, I'll have some snappy distraction before Stingering the tech.
Question, could the guards outside hear the Stinger go off?
Quote:The armored Imperial types a few glyphs into the panel and the door cycles open, revealing a circular split-level control room about 20 meters across. A dazzling array of holographics show the contents of the Gate room rendered in 360 degrees and three dimensions. Large blank screens would normally have an ever-shifting list of incoming and outgoing portals. Of the [color=red:132419329a]six technicians[/color] in here, only one looks up at Max's entrance.
There are 6 techs. Only one of them is bothering to talk to you. Their day thus far appears to be:
1. Check to see if anyone is trying to dial the Aikoro Gate. If no, go to 1. If yes, go to 2.
2. Push big red "gate abort" button. Go to 1.
You don't just have a stinger, either.
Beam Rifle + 2 spare barrels, IFF-inactive
SCAR-H 141/150
Colt M1911 16/21
PB6P9 silenced 9mm handgun 4/8
3 frag grenades
Stinger
The Turai outside would hear every one of those (including the screams from wounded/assaulted techs) except for the silenced 9mm, but you only have 4 shots.
Gatac
Gatac
The new qoute in your sig?
Most awesome sig-quote ever. It not only wins the intarwebz, it wins the election.
Gatac
admiralducksauce wrote:Here goes everything.From my first description a page back:
Quote:The armored Imperial types a few glyphs into the panel and the door cycles open, revealing a circular split-level control room about 20 meters across. A dazzling array of holographics show the contents of the Gate room rendered in 360 degrees and three dimensions. Large blank screens would normally have an ever-shifting list of incoming and outgoing portals. Of the [color=red:f42cbfb806]six technicians[/color] in here, only one looks up at Max's entrance.
There are 6 techs. Only one of them is bothering to talk to you. Their day thus far appears to be:
1. Check to see if anyone is trying to dial the Aikoro Gate. If no, go to 1. If yes, go to 2.
2. Push big red "gate abort" button. Go to 1.
You don't just have a stinger, either.
Beam Rifle + 2 spare barrels, IFF-inactive
SCAR-H 141/150
Colt M1911 16/21
PB6P9 silenced 9mm handgun 4/8
3 frag grenades
Stinger
The Turai outside would hear every one of those (including the screams from wounded/assaulted techs) except for the silenced 9mm, but you only have 4 shots.
Ok, the plan is thus.
1) Using the PB6P9, I splorch the tech manning the Big Red Abort Button console.
2) Splorch the next closest tech, saying the next person who speaks eats the next bullet.
These being techs not soldiers, I'll assume they'll comply with just about anything I say. Anyone doesn't gets splorched. I tie them up and gag them.
3) Disable the BRAB feature, then program an autoexec command to open the Gate to a Backwater gate world. If possible, I'd also like to disable the Gate command consoles so no one can follow me.
4) Leave Gate Control Room nonchalantly as possible.
5) Beat feet to the Gate, toughbook already programmed for the autoexec command with the IFF jammer minimized on the desktop.
6) Get the fuck off the planet.
7) Profit!
Now, I don't assume I'll get past #1 without something going horribly wrong. If that is the case, I'm consulting the annuls of Fightgar Killface and blasting my way out.
Gatac
Gatac wrote:Crap, indeed. :oWell, crap.
Gatac
Crap.
Gatac
(Edit: There, posted. Saved the old stuff in case you decide the other way. Still, I think that Davis would notice being tossed around like a rag doll and respond to that. Plus, Hugh doesn't enter until after that, so no one's getting stepped on.)
Gatac