Jade Imperium OOC 5
Hugh: 5/6 Wounds, 6/14 Shock*
Semo: 12/18 Shock*
Davis: 4/6 Wounds, 15/16 Shock. You'll gain the remaining Wounds back over the course of 3 days, or if you find someone who actually is a doctor (rather than first aid), you can get more treatment. Or one of those donut/frisbees will heal you right up.
* I don't believe anyone has seen to Hugh or Semo yet. They can be treated. Davis has had first aid. Everyone's Shock will come back on its own over time, but first aid can nigh-instantly restore it.
admiralducksauce wrote:Exactly. This is why we need One-Ton on our side, and bringing him up to speed and gaining his trust are going to be priorities. Bulloxing up his area of operations without permission won't get him pleased with us.It's not like you can't fix it without parts, anyway. One-Ton should know what's safe to cannibalize, or he may have spares in Engineering you don't know about.
Grab a wrench and start fixing things.
Quote:I think we should be more concerned about hull breaches and explosive decompression long before we start caring what the engineer thinks of our jury-rigged repairs. At this rate, he needs to understand that if he isn't part of that solution, he's part of the problem.
That's not what I'm saying. I'm saying diving under a console with no clue what you're doing is the last thig we need. Talk to One-Ton, ask him what needs fixing. Engineering probably has the best kind of information on that anyway. You want to help fix things? Make sure you're not going to wind up accidently cutting something important first. You want to fix problems? Make sure you know what the problems are. One-Ton knows.
I'm not really asking you to stop fixing, per se, just check with One-Ton before you start diving in. Let him tell you what needs to be fixed first, then co-ordinate the fixes with him so the right hand knows what the left is doing.
d10 Science/Computers + d8 Jury-Rig + d8 Quick Learner
I think he can figure it out.
Of course, if Max's ego is as big as his intellect - and it tends to appear that way - then forging ahead is certainly an appropriate RPing choice. We'll continue to deal with the consequences as we have so far: rather badly, actually. :lol:
fanchergw wrote:I (me, Dieter) am not opposed to the idea of negotiating the repair job, but Max is (for perhaps the first time) following Hugh's very specific Get that ship under control orders.I think e has a very valid point about coordinating repairs with Engineering. Max may be a supergenius, but there's no way for him to know what's being done in Engineering and how that may interact/interfere with what he's doing on the bridge.
Of course, if Max's ego is as big as his intellect - and it tends to appear that way - then forging ahead is certainly an appropriate RPing choice. We'll continue to deal with the consequences as we have so far: rather badly, actually. :lol:
Dieter wrote:
fanchergw wrote:I (me, Dieter) am not opposed to the idea of negotiating the repair job, but Max is (for perhaps the first time) following Hugh's very specific Get that ship under control orders.I think e has a very valid point about coordinating repairs with Engineering. Max may be a supergenius, but there's no way for him to know what's being done in Engineering and how that may interact/interfere with what he's doing on the bridge.
Of course, if Max's ego is as big as his intellect - and it tends to appear that way - then forging ahead is certainly an appropriate RPing choice. We'll continue to deal with the consequences as we have so far: rather badly, actually. :lol:
I concede the role-playing point. Still, checking in would be nice. Luis did sugest that he do so.
Hugh: 6/6 Wounds, 14/14 Shock
Semo: 12/18 Shock (should recover by the time they reach a shadowport)
Davis: 5/6 Wounds, 16/16 Shock (you'll also get that last wound back as long as nothing else happens)
Enterprise (from whichever team member likes Star Trek)
Millenium Falcon (ditto for Star Wars)
Patrick Henry
The General Lee (Mellish's contribution)
admiralducksauce wrote:Hello, Serenity?That's a good name. Other suggestions:
Enterprise (from whichever team member likes Star Trek)
Millenium Falcon (ditto for Star Wars)
Patrick Henry
The General Lee (Mellish's contribution)
I was also always a big fan of Defiant.
admiralducksauce wrote:That's a good name. Other suggestions:
Enterprise (from whichever team member likes Star Trek)
Millenium Falcon (ditto for Star Wars)
Patrick Henry
The General Lee (Mellish's contribution)
I like the Pat Henry, the Morning Star, and just the idea of a fake name being the Ent or MF and getting away with it because nobody's seen either Trek or Wars. Maybe one idea would be to retain multiple sets buried in the computer, so we can switch ID's literally at the bush of a button? I'd say for what we're doing, though, the Pat Henry or the Morning Star would be most symbolic. Pat Henry because of his quote, Morning Star because of the idea that we're bringing a new dawn of freedom to the Imperium, 21st century style. If we do go with Pat Henry, we should be prepared to explain it inocuously. We can't exactly just tell the guy on the docks who asks "Funny name for a ship. Who's Patrick Henry?" the whole truth of the origin. A half truth or lie needs to be ready.