Shinobi - Characters
Kiara
Agile Gladiator [+2 Dexterity, Spend & roll up to 2 AD on Dex-based checks, +1 Appearance, Gain Parry trick, +1 damage on Str-based attacks, Extra proficiency, +4 DC Fort save for subdual damage, Buying rank in Athletics gives free rank in Impress, Bonus Feat: Combat Instincts]
Class: Scout 4 / One Man Army 2
—
Strength: 14
Dexterity: 18
Constition: 15
Intelligence: 10
Wisdom: 10
Charisma: 10
—
Knowledge Check: (0 Int + 3 Studies) +3
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (8 class + 4 Dex) +12
Defense: (10 base + 3 class + 4 Dex + 2 Class Ability) 19
BAB: +5
-
Vitality: 70
Wounds: 17
Fortitude: (7 class + 2 Con) +9
Reflex: (4 class + 4 Dex) +8
Will: (1 class + 0 Wis) +1
-
Unarmed: +7, 1d4+3
Ninja-to: +8, 1d8+4, T20, AP 2
Dragon's Will: +8, 2d6+4, T18-20, Guard +2, Keen 8
—
Proficiencies: Unarmed, Edged (Forte), Hurled, Blunt
Advanced Tricks: Parry, Deft Swing, Fully Engaged
Class Abilities: Trailblazer (Scout Core), Stalker (DC 24), Rough Living +2, Bonus Feat, Sneak Attack +2d6, Just A Flesh Wound (One-Man Army Core), I Stand Alone (Attack/Defense)
Feats: Combat Instincts, Ambush Basics, Pathfinder Basics (Mountains), Guts, Contempt, Greatsword Basics
—
Acrobatics 8, 12
Athletics 9, 11
Blend
Impress 9
Intimidate 7
Medicine
Notice
Resolve 5, 7
Ride 4, 8 - Riding Mounts, Land Vehicles
Sneak 7, 11
Survival 5
Tactics 5
—
Interests
Language: Common
Studies: Calligraphy, Dancing, Wines +1
—
Lifestyle: 1
Panache: 1 (+1 Appearance Bonus, 10s Income)
Prudence: 0 (15% Money saved)
Coin in Hand: 20
Stake: 100
-
Gear:
Ninja-to
Clothes
Black fatigues
Rope
Grappling hook
Food & Drink
Dragon's Will
-
Reputation: 55
Legend: +2
Agile Gladiator [+2 Dexterity, Spend & roll up to 2 AD on Dex-based checks, +1 Appearance, Gain Parry trick, +1 damage on Str-based attacks, Extra proficiency, +4 DC Fort save for subdual damage, Buying rank in Athletics gives free rank in Impress, Bonus Feat: Combat Instincts]
Class: Scout 4 / One Man Army 2
—
Strength: 14
Dexterity: 18
Constition: 15
Intelligence: 10
Wisdom: 10
Charisma: 10
—
Knowledge Check: (0 Int + 3 Studies) +3
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (8 class + 4 Dex) +12
Defense: (10 base + 3 class + 4 Dex + 2 Class Ability) 19
BAB: +5
-
Vitality: 70
Wounds: 17
Fortitude: (7 class + 2 Con) +9
Reflex: (4 class + 4 Dex) +8
Will: (1 class + 0 Wis) +1
-
Unarmed: +7, 1d4+3
Ninja-to: +8, 1d8+4, T20, AP 2
Dragon's Will: +8, 2d6+4, T18-20, Guard +2, Keen 8
—
Proficiencies: Unarmed, Edged (Forte), Hurled, Blunt
Advanced Tricks: Parry, Deft Swing, Fully Engaged
Class Abilities: Trailblazer (Scout Core), Stalker (DC 24), Rough Living +2, Bonus Feat, Sneak Attack +2d6, Just A Flesh Wound (One-Man Army Core), I Stand Alone (Attack/Defense)
Feats: Combat Instincts, Ambush Basics, Pathfinder Basics (Mountains), Guts, Contempt, Greatsword Basics
—
Acrobatics 8, 12
Athletics 9, 11
Blend
Impress 9
Intimidate 7
Medicine
Notice
Resolve 5, 7
Ride 4, 8 - Riding Mounts, Land Vehicles
Sneak 7, 11
Survival 5
Tactics 5
—
Interests
Language: Common
Studies: Calligraphy, Dancing, Wines +1
—
Lifestyle: 1
Panache: 1 (+1 Appearance Bonus, 10s Income)
Prudence: 0 (15% Money saved)
Coin in Hand: 20
Stake: 100
-
Gear:
Ninja-to
Clothes
Black fatigues
Rope
Grappling hook
Food & Drink
Dragon's Will
-
Reputation: 55
Legend: +2
Kagemaru
Cunning Rogue [+2 Dexterity, -2 Charisma, Charming, gain Cheap Shot trick, +2 skill points / level, +1 vitality / level, Practiced Sneak, Trap Sense, Bonus Feat: Ambush Basics]
Class: Assassin 5 / Burglar 1
—
Strength: 13
Dexterity: 18
Constitution: 10
Intelligence: 12
Wisdom: 14
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (7 class + 4 Dex) +11
Defense: (10 base + 5 class + 4 Dex) 19
BAB: +3
-
Vitality: 57
Wounds: 10
Fortitude: (3 class + 0 Con) +3
Reflex: (5 class + 4 Dex) +9
Will: (3 class + 2 Wis) +5
-
Unarmed: +8, 1d6+4, T19-20
—
Proficiencies: Unarmed (Forte), Hurled (Forte)
Advanced Tricks: Deft Grab, Cheap Shot, Venom Master
Class Abilities: Heartseeker (BAB = character level when attacking special characters only, Assassin Core), Hand of Death (Auto-success Blend & Resolve, DC 24), Cold Read (Ask 3 questions about target character, 1/session, Very very sneaky (Auto-success Acrobatics & Sneak, DC 21), Sneak Attack +1d6, Quick on your Feet (Use Disguise without kit, 1/session Mask or Ambush as free action), Unspoken Name +1 (1 rank of Heroic renown, +1 bonus to Intimidate characters who know about one of your previous kills), Blade Practice (1/adventure, spend one hour to gain 1 Melee Feat until end of adventure)
Feats: Ambush Basics (Ambush checks in 2 rounds, +1 die Sneak Attack), Garotte Basics (Pinned opponents begin to suffocate, Gain Stance: Wraith of the Battlefield [+4 to Sneak checks made in combat]), Martial Arts (Dex), Ambush Mastery (Freely convert between subdual and lethal damage, hitting flatfooted enemies with subdual attacks does not make them stop being flatfooted)
—
Acrobatics 7, 11
Athletics 9, 10
Blend 9
Bluff 9
Crafting
Disguise 9
Intimidate
Notice 8, 10
Prestidigitation 8, 12
Resolve
Sense Motive 7, 9
Sneak 9, 13
Tactics 7, 8
—
Interests
Language: Common, Foreigner
Studies: Acting, Calligraphy, Acupuncture
—
Lifestyle: 3
Panache: 3 (Appearance +1, Income 30s)
Prudence: 0 (15% Money saved)
Coin in Hand: 230
Stake: 100
-
Gear:
Garotte
Flash Bomb x3
Actor's Props
Thieves' Tools
Pharmacist's Kit
Clothes
Black fatigues
White Dragon Poison (plot)
Food & Drink
20x Shuriken
6x Caltrops
Mask of Shadows
-
Heroic Renown 1
Reputation: 68
Legend: +2
Cunning Rogue [+2 Dexterity, -2 Charisma, Charming, gain Cheap Shot trick, +2 skill points / level, +1 vitality / level, Practiced Sneak, Trap Sense, Bonus Feat: Ambush Basics]
Class: Assassin 5 / Burglar 1
—
Strength: 13
Dexterity: 18
Constitution: 10
Intelligence: 12
Wisdom: 14
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (7 class + 4 Dex) +11
Defense: (10 base + 5 class + 4 Dex) 19
BAB: +3
-
Vitality: 57
Wounds: 10
Fortitude: (3 class + 0 Con) +3
Reflex: (5 class + 4 Dex) +9
Will: (3 class + 2 Wis) +5
-
Unarmed: +8, 1d6+4, T19-20
—
Proficiencies: Unarmed (Forte), Hurled (Forte)
Advanced Tricks: Deft Grab, Cheap Shot, Venom Master
Class Abilities: Heartseeker (BAB = character level when attacking special characters only, Assassin Core), Hand of Death (Auto-success Blend & Resolve, DC 24), Cold Read (Ask 3 questions about target character, 1/session, Very very sneaky (Auto-success Acrobatics & Sneak, DC 21), Sneak Attack +1d6, Quick on your Feet (Use Disguise without kit, 1/session Mask or Ambush as free action), Unspoken Name +1 (1 rank of Heroic renown, +1 bonus to Intimidate characters who know about one of your previous kills), Blade Practice (1/adventure, spend one hour to gain 1 Melee Feat until end of adventure)
Feats: Ambush Basics (Ambush checks in 2 rounds, +1 die Sneak Attack), Garotte Basics (Pinned opponents begin to suffocate, Gain Stance: Wraith of the Battlefield [+4 to Sneak checks made in combat]), Martial Arts (Dex), Ambush Mastery (Freely convert between subdual and lethal damage, hitting flatfooted enemies with subdual attacks does not make them stop being flatfooted)
—
Acrobatics 7, 11
Athletics 9, 10
Blend 9
Bluff 9
Crafting
Disguise 9
Intimidate
Notice 8, 10
Prestidigitation 8, 12
Resolve
Sense Motive 7, 9
Sneak 9, 13
Tactics 7, 8
—
Interests
Language: Common, Foreigner
Studies: Acting, Calligraphy, Acupuncture
—
Lifestyle: 3
Panache: 3 (Appearance +1, Income 30s)
Prudence: 0 (15% Money saved)
Coin in Hand: 230
Stake: 100
-
Gear:
Garotte
Flash Bomb x3
Actor's Props
Thieves' Tools
Pharmacist's Kit
Clothes
Black fatigues
White Dragon Poison (plot)
Food & Drink
20x Shuriken
6x Caltrops
Mask of Shadows
-
Heroic Renown 1
Reputation: 68
Legend: +2
Ramma Yadonashi
Cunning Archer [+2 Dex, -2 Cha, Charming, gain Cheap Shot trick, +1 skill point/level, +1 vitality point/level, 1/combat Turn animals, +2 damage against standard characters with bow, gain Bow proficiency, Camouflage (Settled), Bonus Feat: Bow Basics]
Class: Soldier 2
—
Strength: 10
Dexterity: 16
Constition: 14
Intelligence: 13
Wisdom: 14
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 3 d4
Base Speed: 30 ft.
—
Initiative: (1 class + 3 Dex) +4
Defense: (10 base + 1 class + 3 Dex) 14
BAB: +2
-
Vitality: 30
Wounds: 14
Fortitude: (2 class + 2 Con) +4
Reflex: (0 class + 3 Dex) +3
Will: (3 class + 2 Wis) +5
-
Unarmed: +2, 1d3
—
Proficiencies: Bow (Forte), Edged, Hurled (Forte)
Advanced Tricks: Cheap Shot, Steady Shot, Mix-up (Threaten)
Class Abilities: Accurate (Soldier Core), Fight On, Fortunes of War I
Feats: Bow Basics, Quick Draw, Surge of Speed
—
Athletics
Blend 5, 5
Crafting 5, 6 - Cooking, Inscription
Intimidate 5, 7
Investigate 5, 7
Notice 5, 7
Resolve
Search 5, 6
Survival
Tactics 5
—
Interests
Language: Common
Studies: Poetry, Traveling, Hunting
—
Lifestyle: 0
Panache: 0
Prudence: 0 (15% Money saved)
Coin in Hand: 0
Stake: 0
-
Gear:
Hankyu (Short Bow)
30x standard arrows
30x bird arrows
Dagger
Cook's kit
Scribe's kit
Heavy-duty kimono, reversible white / green-brown + dark brown hakama (Moderate Padded Armor)
-
Reputation: 10
Legend: +1
Cunning Archer [+2 Dex, -2 Cha, Charming, gain Cheap Shot trick, +1 skill point/level, +1 vitality point/level, 1/combat Turn animals, +2 damage against standard characters with bow, gain Bow proficiency, Camouflage (Settled), Bonus Feat: Bow Basics]
Class: Soldier 2
—
Strength: 10
Dexterity: 16
Constition: 14
Intelligence: 13
Wisdom: 14
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 3 d4
Base Speed: 30 ft.
—
Initiative: (1 class + 3 Dex) +4
Defense: (10 base + 1 class + 3 Dex) 14
BAB: +2
-
Vitality: 30
Wounds: 14
Fortitude: (2 class + 2 Con) +4
Reflex: (0 class + 3 Dex) +3
Will: (3 class + 2 Wis) +5
-
Unarmed: +2, 1d3
—
Proficiencies: Bow (Forte), Edged, Hurled (Forte)
Advanced Tricks: Cheap Shot, Steady Shot, Mix-up (Threaten)
Class Abilities: Accurate (Soldier Core), Fight On, Fortunes of War I
Feats: Bow Basics, Quick Draw, Surge of Speed
—
Athletics
Blend 5, 5
Crafting 5, 6 - Cooking, Inscription
Intimidate 5, 7
Investigate 5, 7
Notice 5, 7
Resolve
Search 5, 6
Survival
Tactics 5
—
Interests
Language: Common
Studies: Poetry, Traveling, Hunting
—
Lifestyle: 0
Panache: 0
Prudence: 0 (15% Money saved)
Coin in Hand: 0
Stake: 0
-
Gear:
Hankyu (Short Bow)
30x standard arrows
30x bird arrows
Dagger
Cook's kit
Scribe's kit
Heavy-duty kimono, reversible white / green-brown + dark brown hakama (Moderate Padded Armor)
-
Reputation: 10
Legend: +1
Kasumi Kagawa
Charismatic Aristocrat [Bonus Feat: Basic Skill Mastery (Actor), Flashy (+2 Panache), Noble Blood (Noble Renown purchased for 40 reputation per rank), One extra Origin skill, Attributes (+2 Charisma), Charming x2, Double Boost (2 action dice may be spent for Charisma-based checks), Encouragement (Once per scene, speak to 1 teammate for 1 minute to grant +1 morale bonus with saving throws until end of scene), Base Speed: 30 ft.]
Class: Courtier 4 / Gallant 2
—
Strength: 10
Dexterity: 13
Constition: 10
Intelligence: 15
Wisdom: 13
Charisma: 18
—
Knowledge Check: (2 Int + 3 Studies) +5
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (5 class + 4 Cha) +9
Defense: (10 base + 3 class + 4 Cha) 17 (+1 against special characters)
BAB: +4
-
Vitality: 54
Wounds: 10
Fortitude: (2 class + 0 Con) +2
Reflex: (3 class + 1 Dex) +4
Will: (6 class + 1 Wis) +7
-
Unarmed: +9, 1d6+4, T19-20
Crane's Dance: +9, 1d10+4, T18-20, Cavalry, Keen 8
—
Proficiencies: Unarmed (Forte), Edged (Forte)
Advanced Tricks: Relentless Attack
Class Abilities: Only the Finest (Courtier Core), With a Word (DC 24), Gifts and Favors I, Obligations, Eloquence, Practical Nobility (Gallant Core), Famed Blade, Victory Flourish
Feats: Basic Skill Mastery (Actor), Martial Arts (Cha), Repartee Basics, Well-Rounded
—
Acrobatics 6, 7
Athletics 5, 5
Bluff 8, 14, T19-20
Disguise 5, 9
Haggle 4, 5
Impress 7, 13, T19-20
Intimidate 1, 2
Investigate 6, 7
Medicine 2, 4
Notice 6, 7
Prestidigitation 7, 8
Resolve 2, 3
Ride 2, 3
Sense Motive 9, 10, Enemy error range +4
Sneak 4, 5
—
Interests
Language: Common
Studies: Human Behavior, Performance, Court Intrigue, Combat Styles of the Empire
—
Lifestyle: 11
Panache: 12 (+6 Appearance Bonus, 120s Income)
Prudence: 1 (20% Money saved)
Coin in Hand: 260
Stake: 50
-
Gear:
Actor's Kit
Thieves' Kit
Nice but durable kimono
Partial leather armor
Crane's Dance
-
Contacts:
(Associate, DC 25): Size: Medium / Type: Folk (+0) / Mobility: Walker (30 ft, +0) / Str: 10, Dex: 14, Con: 10, Int: 12, Wis: 12, Chr: 10 / Initiative: II, Attack: III, Defense: III, Resilience: II, Competence: IV / Health: III / Bluff: IV, Investigate: IV, Notice: IV
-
Reputation: 38
Renown: Noble 2 (Kyo Tanaka, Head Attaché to the Consul of the district of San'in)
Legend: +3
Charismatic Aristocrat [Bonus Feat: Basic Skill Mastery (Actor), Flashy (+2 Panache), Noble Blood (Noble Renown purchased for 40 reputation per rank), One extra Origin skill, Attributes (+2 Charisma), Charming x2, Double Boost (2 action dice may be spent for Charisma-based checks), Encouragement (Once per scene, speak to 1 teammate for 1 minute to grant +1 morale bonus with saving throws until end of scene), Base Speed: 30 ft.]
Class: Courtier 4 / Gallant 2
—
Strength: 10
Dexterity: 13
Constition: 10
Intelligence: 15
Wisdom: 13
Charisma: 18
—
Knowledge Check: (2 Int + 3 Studies) +5
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (5 class + 4 Cha) +9
Defense: (10 base + 3 class + 4 Cha) 17 (+1 against special characters)
BAB: +4
-
Vitality: 54
Wounds: 10
Fortitude: (2 class + 0 Con) +2
Reflex: (3 class + 1 Dex) +4
Will: (6 class + 1 Wis) +7
-
Unarmed: +9, 1d6+4, T19-20
Crane's Dance: +9, 1d10+4, T18-20, Cavalry, Keen 8
—
Proficiencies: Unarmed (Forte), Edged (Forte)
Advanced Tricks: Relentless Attack
Class Abilities: Only the Finest (Courtier Core), With a Word (DC 24), Gifts and Favors I, Obligations, Eloquence, Practical Nobility (Gallant Core), Famed Blade, Victory Flourish
Feats: Basic Skill Mastery (Actor), Martial Arts (Cha), Repartee Basics, Well-Rounded
—
Acrobatics 6, 7
Athletics 5, 5
Bluff 8, 14, T19-20
Disguise 5, 9
Haggle 4, 5
Impress 7, 13, T19-20
Intimidate 1, 2
Investigate 6, 7
Medicine 2, 4
Notice 6, 7
Prestidigitation 7, 8
Resolve 2, 3
Ride 2, 3
Sense Motive 9, 10, Enemy error range +4
Sneak 4, 5
—
Interests
Language: Common
Studies: Human Behavior, Performance, Court Intrigue, Combat Styles of the Empire
—
Lifestyle: 11
Panache: 12 (+6 Appearance Bonus, 120s Income)
Prudence: 1 (20% Money saved)
Coin in Hand: 260
Stake: 50
-
Gear:
Actor's Kit
Thieves' Kit
Nice but durable kimono
Partial leather armor
Crane's Dance
-
Contacts:
(Associate, DC 25): Size: Medium / Type: Folk (+0) / Mobility: Walker (30 ft, +0) / Str: 10, Dex: 14, Con: 10, Int: 12, Wis: 12, Chr: 10 / Initiative: II, Attack: III, Defense: III, Resilience: II, Competence: IV / Health: III / Bluff: IV, Investigate: IV, Notice: IV
-
Reputation: 38
Renown: Noble 2 (Kyo Tanaka, Head Attaché to the Consul of the district of San'in)
Legend: +3
Toshiba Shiretoko
Vigilant Warden [+2 Wis, -2 Int, May always act during surprise rounds, Max Notice ranks CL+5, Gain Lightning Reflexes Feat, +1 to lower of Int or Wis, +5 Initiative, Practiced Investigate, Unbreakable, Bonus Feat: Pathfinder Basics (Forest)]
Class: Scout 6
—
Strength: 12
Dexterity: 16
Constitution: 10
Intelligence: 12
Wisdom: 17
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (6 class + 3 Dex + 5 Origin) +14 (Roll twice, keep best)
Defense: (10 base + 4 class + 3 Dex + 2 Class Ability) 19
BAB: +4
-
Vitality: 54
Wounds: 10
Fortitude: (5 class) +5
Reflex: (5 class + 3 Dex + 3 Feat) +11
Will: (2 class + 3 Wis) +5
-
Unarmed: +5, 1d4+1
Dagger: +6, 1d6+1, T19-20, Bleed, Hurl
—
Proficiencies: Unarmed, Edged (Forte), Hurled, Bow, Siege Weapons
Advanced Tricks: Salt the Wound (Attack Trick: Inflict additional 1d6 damage if target is Bleeding)
Class Abilities: Trailblazer (Scout Core), Stalker (DC 23), Rough Living +2, Bonus Feat (Pathfinder Mastery, Pathfinder Basics), Sneak Attack +1d6, Huntsman: Trail Signs (No penalties for speed while tracking)
Feats: Lightning Reflexes (Gain +3 to Reflex saves, roll Init twice and keep best result), Pathfinder Basics [Forest] (+2 to Sneak checks), Knife Basics (All knives on you are considered readied, Gain Stance: Wicked Dance [+2d6 Sneak Attack, can't move]), Knife Mastery (1/round, Feint (at -4 penalty) opponent you've hit this round with knife as free action, Gain Knife Attack Trick: Blade Flurry [Hit by 4 or more, inflict damage twice, hit by 10 or more, inflict damage thrice]), Pathfinder Mastery (When in Pathfinder territory, gain +4 gear bonus to Blend and Survival, and +2 gear bonus to saves), Pathfinder Basics [Mountains] (+2 to Climb checks, Falling Resistance 5), Knife Supremacy (Knife attacks inflict 1 die of Sneak Attack, gain Knife Attack Trick: Shank! [If target is standard character with lower Int score, he fails damage save automatically, 1/round])
—
Acrobatics 5, 8
Athletics 8, 9 (+2 for Climb)
Blend 4, 4
Crafting 7, 8 - Carpentry, Metalworking
Investigate 8, 11
Medicine 6, 7
Notice 7, 10
Resolve
Ride
Sneak 9, 14
Survival 9, 12
Tactics 4, 5
—
Interests
Language: Common
Studies: Haiku, Flute, Famous Ronin, Noble Families
—
Lifestyle: 2
Panache: 2 (+1 Appearance, 20s income)
Prudence: 0 (15% Money saved)
Coin in Hand: 10
Stake: 300
-
Gear:
Dagger
Partial studded leather armor
Rope
Grappling Hook
Cloak
Flute
Food
Carrying Gear
-
Reputation: 73
Legend: +1
Vigilant Warden [+2 Wis, -2 Int, May always act during surprise rounds, Max Notice ranks CL+5, Gain Lightning Reflexes Feat, +1 to lower of Int or Wis, +5 Initiative, Practiced Investigate, Unbreakable, Bonus Feat: Pathfinder Basics (Forest)]
Class: Scout 6
—
Strength: 12
Dexterity: 16
Constitution: 10
Intelligence: 12
Wisdom: 17
Charisma: 10
—
Knowledge Check: (1 Int + 3 Studies) +4
Action Dice: 4 d6
Base Speed: 30 ft.
—
Initiative: (6 class + 3 Dex + 5 Origin) +14 (Roll twice, keep best)
Defense: (10 base + 4 class + 3 Dex + 2 Class Ability) 19
BAB: +4
-
Vitality: 54
Wounds: 10
Fortitude: (5 class) +5
Reflex: (5 class + 3 Dex + 3 Feat) +11
Will: (2 class + 3 Wis) +5
-
Unarmed: +5, 1d4+1
Dagger: +6, 1d6+1, T19-20, Bleed, Hurl
—
Proficiencies: Unarmed, Edged (Forte), Hurled, Bow, Siege Weapons
Advanced Tricks: Salt the Wound (Attack Trick: Inflict additional 1d6 damage if target is Bleeding)
Class Abilities: Trailblazer (Scout Core), Stalker (DC 23), Rough Living +2, Bonus Feat (Pathfinder Mastery, Pathfinder Basics), Sneak Attack +1d6, Huntsman: Trail Signs (No penalties for speed while tracking)
Feats: Lightning Reflexes (Gain +3 to Reflex saves, roll Init twice and keep best result), Pathfinder Basics [Forest] (+2 to Sneak checks), Knife Basics (All knives on you are considered readied, Gain Stance: Wicked Dance [+2d6 Sneak Attack, can't move]), Knife Mastery (1/round, Feint (at -4 penalty) opponent you've hit this round with knife as free action, Gain Knife Attack Trick: Blade Flurry [Hit by 4 or more, inflict damage twice, hit by 10 or more, inflict damage thrice]), Pathfinder Mastery (When in Pathfinder territory, gain +4 gear bonus to Blend and Survival, and +2 gear bonus to saves), Pathfinder Basics [Mountains] (+2 to Climb checks, Falling Resistance 5), Knife Supremacy (Knife attacks inflict 1 die of Sneak Attack, gain Knife Attack Trick: Shank! [If target is standard character with lower Int score, he fails damage save automatically, 1/round])
—
Acrobatics 5, 8
Athletics 8, 9 (+2 for Climb)
Blend 4, 4
Crafting 7, 8 - Carpentry, Metalworking
Investigate 8, 11
Medicine 6, 7
Notice 7, 10
Resolve
Ride
Sneak 9, 14
Survival 9, 12
Tactics 4, 5
—
Interests
Language: Common
Studies: Haiku, Flute, Famous Ronin, Noble Families
—
Lifestyle: 2
Panache: 2 (+1 Appearance, 20s income)
Prudence: 0 (15% Money saved)
Coin in Hand: 10
Stake: 300
-
Gear:
Dagger
Partial studded leather armor
Rope
Grappling Hook
Cloak
Flute
Food
Carrying Gear
-
Reputation: 73
Legend: +1