introduction

Board Introduction

Introducing yourself & Forum Etiquette

Generally speaking, you don't have to write an opera to convince us of your worthiness. We all started at some point, so relax - we know how it feels. Choose a place to introduce yourself - dig out one of the previously-used new user threads in Anything Goes, or post in the OOC thread of the game you are interested in. If you feel like you *absolutely* need a thread of your own, start one in Anything Goes. One. Yes, we do discriminate against people who can't count. :-)

We're not grammar nazis, but please remember that the usage of chat acronyms, 1337 and AOLisms is not common in these forums and should - if at all - be used for humorous effect and emphasis only. You have time to type and lay out your posts. Take the extra seconds to spellcheck. Remember, we don't know you in real life - we have nothing but your posts to get an impression of you.

Joining & Playing a Game

The gaming forums are for just that - gaming. The main game threads contain story posts - do not write in those unless you have spoken to the GM and been accepted into the game. This is not a big deal, usually - announce your intentions in the OOC thread and you will usually get a positive response from the GM, and if not, atleast an explanation of why you can't join (if the game is currently running at capacity or it is difficult to integrate new characters into the plot at the moment). No reason to be discouraged; often, the GM will allow more players once he's comfortable with the current group size, or steer the plot towards a point where new characters can join the group. Once you've been accepted, go make your character sheet. If a game is openly soliciting new players, it's OK to just make a character sheet and post it up.

How do you know which game is right for you? Tough question. It is generally good to be comfortable with the system the game uses, but if you're not, one of the other forum members can generally get you up to speed - just ask. Your character must both fit the world concept and be comfortable and fun for you to play. Trust your own reactions. Would you like to meet the character? Talk to him? Be friends with him? Granted, some of our players thrive on playing mean antisocial bastards, but it's generally best to start with a "good" character.

Once you're in, it is generally time to introduce your character in-character, unless the background establishes that he's familiar with the others. Don't worry too much about getting witty, one-linerish dialogue in at this stage - say what the character wants to say, how he'd say it - but focus on the former. Natural-sounding dialogue takes practice, practice, practice. Just keep at it. It's not Shakespeare, anyway. However, one thing you need to focus on is keeping your character true to himself. Consistency is your best friend in establishing a convincing and satisfying character. Real people don't change overnight, so if you intend to shift something, do it gradually.

Don't powerplay - that is, write what others characters say or do, unless you have talked it over with the player of the other character. Also, remember to write in intentions and possibilities, unless the action you are attempting is trivial. This is all a matter of experience with the specific GM and how much laissez-faire the game is, but it's better to err on the side of caution. Remember, the GM ultimately determines what has really happened and presents a consistent version of events. Your character might have intended to shoot the head of the Zombie General, but that doesn't mean he automatically hits it. (Besides, characters are usually more interesting when they have no way to know if their plan will succeed.) Also avoid metagaming, which is having your character act according to knowledge he does not possess. Like the big birthday party - at least *pretend* to be surprised. :-)

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